Anonymous
Details
Skills
Game Design & Development Game & Level Design Principles Gameplay Prototyping & Iteration Player Experience & Flow Design Documentation Technical & Engine Skills Unreal Engine (UE4 / UE5) Blueprint Scripting & Gameplay Logic Animation Implementation & Validation Sequencer, Control Rig & Timelines QA, Testing & Iteration QA Methodologies & Playtesting Bug Reporting & Reproduction Systems Validation & Debugging Multiplayer & Replication Testing Collaboration & Teaching-Relevant Skills Studio-Based Teamwork Feedback & Critique Delivery Communication & Documentation Agile & Iterative Workflows Mentoring & Peer Support Tools & Pipelines Version Control (SmartGit) Task & Workflow Management Adaptability to Proprietary Tools
About
Game Design and Development practitioner with academic and indie studio experience across game design, level design, QA processes, and animation adjacent systems. Experienced in Unreal Engine workflows, Blueprint scripting, playtesting, and iterative design within collaborative team environments, including remote indie production. Brings a strong understanding of undergraduate learning pathways, with the ability to clearly communicate design principles, technical concepts, and industry relevant practices to developing game designers. Particularly interested in supporting students through practice led learning, prototyping, and studio based modules.