Details
Skills
Unreal Engine (Level design, lighting, blueprints, material creation) Environment Art (Stylised & realistic workflows) Modular asset creation & trim sheet development 3D modelling (Maya, Blender) Texturing & material workflows (Substance 3D Painter/Designer) Game pipelines & optimisation for real-time engines Visual storytelling through environment design Procedural workflows for level design Version control (Perforce, Git) Project-based learning & student mentoring Clear communication & collaborative problem-solving Curriculum support & industry-focused education delivery
About
I'm a First-Class Honours graduate in Game Art & Animation from SAE Institute London, currently working as a 3D Environment Artist with experience in stylised and procedural workflows using Unreal Engine. Over the past 1 2 years, I ve contributed to real-time environment projects, developing modular assets, trim sheets, and optimised levels for indie and commercial use. Passionate about education and mentorship, I m looking to share industry-relevant knowledge with the next generation of artists while continuing to grow as both a creative and educator in a collaborative academic setting.